Premier League xG (Expected Goals), xA, xG per 90
Goals and assists tell you what a player has done. Expected goals and expected assists tell you what he has been getting into position to do — which is usually the better guide to what happens next.
The table below shows xG, xA and xGI for every Premier League player this season, alongside the same figures per 90 minutes so a substitute is not judged against someone playing every week.
Every player’s xG and xA this season
Updated after every gameweek, so the figures reflect matches played rather than a snapshot taken at some point in the past.
The table also shows xGI, xG per 90, xA per 90, and xGI per 90. This information can prove useful when looking at players that have been injured or even out of favour.
Additionally, you can filter by team, position, price, and ownership to narrow down your search.
Furthermore, you can filter all data in the below table by the last 1 through to 6 gameweeks.
Updated 8 September 2026 · after gameweek 3
What is xG (Expected Goals)?
In football, xG means expected goals. It is a statistic, as the name suggests, used to determine the expected number of goals a player or team should have scored.
In Fantasy Premier League terms we can also look at expected points. Use our FPL Points Predictor tool, which is free, to check out who’s expected to score the most points (updated before every gameweek).
What is xGI?
xGI is short for expected goal involvement. It combines xG and xA meaning xGI = xG + xA.
How is xG Calculated?
xG is calculated using numerous factors. The player’s distance from goal, type of shot, quality of the pass (and more) are all considered.
An easy way to look at xG is if that particular situation happened 100 times, how often would the player/team score.
Read More: Premier League Team News - Predicted Lineups
For example, a 25-yard shot might be given an xG of 0.05 (a 5% chance of scoring) whereas an open goal in the 6 yard box 0.95 (a 95% chance of scoring).
The same applies to xA (expected assists), whereby when the proposed assister passes/crosses the ball how frequently it would result in a goal.
Over and underperforming xG
The vs xGI column is the difference between what a player has actually returned and what the chances suggest they should have. It is the most useful column in the table and the one the old version of this page never showed.
A striker on five goals from 9.2 xG is getting into the right positions and missing — often a buy, because the chances tend to keep coming. One on nine goals from 4.1 xG is finishing above what the chances warrant, which is harder to sustain.
Neither figure is a verdict on its own. But a large gap in either direction is a reason to look more closely before transferring.
FPL xG Stats
With stats being such an integral part of Fantasy Premier League, xG and xA are becoming increasingly important metrics.
Some FPL managers even prefer using them ahead of traditional goal, assist, and shots on target statistics.
Read More: Premier League Goalscorer, Assist and Anytime Return Player Odds
The above table shows goal, assist, xG, xA, and their differences for every Premier League player. This will enable you to make more informed decisions as to who are the best players for your FPL team.
It’s important to note that xG doesn’t take into account the finishing ability of a player.
So a clinical striker, a defensive midfielder and a centre back will all be given the same xG should they get into the same positions. Whether they actually score from them is exactly what the vs xGI column captures.