The Basics of the Triple Captain
When Sergio Aguero is at home to one of the bottom teams. Or at least that’s when everyone else does it. Whilst that probably isn’t the optimal time, it certainly isn’t a bad time. Shrewd fantasy football players will already know the best time is to do it on one of the double gameweeks. The logic behind this is simple – there are twice as many minutes played which gives you a significantly greater opportunity to accrue points. At the most basic premise this is the optimum logic behind the triple captain.
There are caveats to this however, those are:
- Double gameweek fixtures aren’t determined until at least half way through the season.
- The fixtures for your preferred triple captain may not be favourable.
- There is always the chance your triple captain won’t play the full 180 minutes either due to injury or squad rotation because of fixture build up.
The downside of the double gameweek strategy is the best fixtures for your preferred triple captain may have already been played by the time double gameweek fixtures are determined. It has the potential to go completely the other way too whereby there are two very difficult fixtures. These factors are mostly random though, so whilst there is a chance the double gameweek strategy could fail, all things being equal it is still the best approach to take.
Double Gameweek is a Must
Now, unless you’re looking to triple captain when nobody else does to try and gain an advantage elsewhere, using the triple captain is most optimal on a double gameweek. With that being said the only question is what team and what player to use. There are two ways to look at this, either pick the most devastating player coinciding with their best fixtures or pick someone who would be considered a bit of wildcard to a haul of points that nobody else will. This part will be dictated by your league position.
Let’s assume we’re going to pick a likely triple captain candidate and that we’re at the higher end of the table. (You’re reading this so pretty certain that you are). In this case it will come down to the pool of players that have the ability to score two or three goals a game, ideally takes penalties and who of course are likely to start the game. Still there is always risk to picking a forward player. Forwards can often go two or three games without an assist or goal. If you want to be ultra-safe in your pick and maximise your chance of guaranteeing yourself some performance based points, then you can pick a defender.